Mission
Contribute to the academic training of video game engineers, providing them with the necessary skills for the design of video games and interactive systems to meet the needs of various fields of action, such as: education, entertainment, industry, government, digital economy, among others.
Vision
To be a quality educational program, with high social and academic recognition, nationally and internationally, in the generation of professionals with the ability to perform in video game programming, game design, digital art and entrepreneurship.
Objetives
General Objetive
To train professionals specialized in the development of video games, who will have the ability to design, program, publish, maintain, create environments, systems and interactive experiences, promoting research, innovation and entrepreneurship.
Specific Objectives
To provide the tools to design video games considering the fundamentals of psychology, narrative and gamification.
To provide the student with the necessary knowledge to program video games and interactive systems in different platforms.
To provide the knowledge and tools for artistic and graphic design, modeling and 3D animation.
To promote entrepreneurship by making use of project management and business strategies.
Promote innovation and scientific research in the field of design and development of video games and interactive systems.